The operative word there, though, is "little". I know that Bethesda and MachineGames had to limit what they did and didn't put in the game, and making a wide-open world for players to explore and destroy wasn't their intention with Wolfenstein, but there are enough tantalizing glimpses of what else could've been added that it adds up to a niggling little annoyance. Stuff like doors simply not being available to open, or some wooden crates not being smashable. More annoyingly - and certainly more relevant to anyone who'd be interested in this game - there are some weird little things that draw you out of the story. If you're prone to queasiness, you'll probably find quite a few moments in the game stomach-churning (though, I guess, if you're that queasy, a game like Wolfenstein probably isn't on your radar).
Now, Wolfenstein: The New Order isn't perfect. Likewise, the weapons all work well, with nothing seeming absurdly over- or underpowered, and switching from one to another is a breeze. My biggest complaint about FPS games tends to be that I feel weirdly claustrophobic with such a limited viewpoint that's not the case here, as everything about Blazkowicz's movements seems totally natural. Of course, none of the story or its characters would matter if the gameplay didn't back them up, and in that respect, Wolfenstein delivers. I very, very, very rarely notice good voice acting, so it should say something when even I'm noticing that it's done well, and in this case, Brian Bloom did one heck of a job. He's got a back story, a love interest, a heavy sense of regret - and, above all else, a voice that conveys the weight of all that stuff. Yes, he's another gravelly-voiced white guy, but he has motivation deeper than simply killing all the Nazis that get in his way. It's a pretty standard revisionist history trope, to be sure, but it's done really well here, in large part because the story is driven by a surprisingly well-drawn main character in B.J. Without going into too many spoilers, the game takes place in a chillingly dystopian vision of the the past, imagining what might've happened had the Nazis won the atomic race, dropped a nuclear bomb on the United States and won World War II. It helps, of course, that the game has a pretty compelling story. Despite the violence, despite the perspective, despite the fact I have no history at all with any of the previous Wolfenstein games.I'm shocked to admit that I really, really like it. Or, at least, that's how it works in theory. In other words, if ever there was a perfect storm of reasons for me to dislike a game, Wolfenstein: The New Order would be it. Lastly, and perhaps most importantly, even though I'm a child of the '80s, I somehow never played any of those classic early '90s shooters like Wolfenstein, Doom or Duke Nukem, which means I don't go into the game's next-gen debut with any kind of nostalgia goggles. Second, I'm a little queasy when it comes to gore in games with the strange exception of the God of War games, I usually can't stomach excessively bloody violence. First: I'm generally pretty bad at playing first-person shooters on consoles. I should probably admit a few things before getting into my feelings on Wolfenstein.